Tip if you are developing an actual building, it's usually good to get the co-ordinates of one of the corners of the building so you can place it extremely accurately.Īfter finishing a building, send your model to the scenery database, as that is the best way for them to be distributed. Recently, Laserman came up a with more intuitive way using WorldEditor, that provides a nice, accessible way to place models using an existing airport layout as reference, but the object placement data exported by WorldEditor cannot be used directly in Flight Gear, hence the use of a python script, that parses the in such a way to make 3D model placement data compatible for inclusion into an. There exists a few ways which you can place a model unto a scenery, one of which is by manually using the UFO. ![]() See Howto:Add details to your airport for the main article about this subject. If you use aerial or satellite imagery to measure out the buildings you'll be fine. One meter in FlightGear is one meter in the real world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |